Of my three commercial games, Super Hexagon is currently the most neglected, I think. As for the console versions, they’re out of my hands, but they’re very solid versions of the game that aren’t going anywhere, so that’s fine. I think it’d be nice to port the open source improvements to mobile eventually, but that doesn’t really feel urgent.
#Super hexagon update#
I did an iOS update in 2017 to bring it up to 64-bit, and then a similar one on Android in 2019. The mobile versions are maybe a little rustier, but they actually still work *pretty* well, I think.
#Super hexagon Pc#
VVVVVV is actually in really great shape these days, mostly due to the recent PC open source update! The game’s running like brand new again. That’s all I’m ready to say about this for now – but I’m very, very excited to start talking about it for real. I’m getting the band back together for one last show!
#Super hexagon free#
It’s six brand new episodes, free to everyone who owns the game. We could in theory rush them out sooner than that, but I’d rather not… for one, I wanna get them right, but also… I’ve been working on something cool that I want to debut with the mobile versions.įor the past year, I’ve been slowly working on a new DLC for the game. I’m sorry! But we’re really close now! Sometime in the next couple of months, probably. The big question to answer here is yes, we are still doing the mobile ports! Yes, I know they’re taking a long time. A lot of this work should be coming to fruition in the near future, excitingly. I just released an update on Steam last week, in fact. It’s weird for me to think around this, but Dicey Dungeons is now kind of an old game? Like, we launched it over two years ago! Weird because for me, it’s still my main job – most of what I do on a day-to-day basis is Dicey related. That means: taking a look at what needs to be done to maintain my three commercial games, and a big list of miscellaneous “other stuff”. My goal is to come out the other side of this with no lingering jobs hanging over me, and a clean slate to start on whatever’s next. Basically, I’m tackling years worth of little jobs, bug fixes, and long term maintenance jobs that I’ve been putting off forever. My way of dealing with that has been to pour myself into work – so I’m doing something I’ve been calling “project clean slate”. Settling back into London has been a bit of an adjustment. But visas and work and life gave me plenty of reasons to come back, so in August, after 18 months, I returned to London! Here I am again! There’s nowhere else I would have rather been during all this. Which, it turns out, was extraordinarily good luck. So, uh, I guess here’s a very brief summary of the past two years: I was in Australia at the start of the pandemic, and when flights started getting cancelled and borders started closing, I essentially got stuck there. Hey! I thought it was time for one of my long-overdue catch up posts. You can grab the update from wherever you originally got the game – Google Play, Humble, Amazon, and itch.io.Ī huge thanks to Dan Rosser, who’s responsible for bringing the game back to life on Android, and Stefan Jonceski and Indium Play, who tested the game across a huge variety of android devices to make sure it all worked perfectly!
UI Updates and optimisations for wide range of aspect ratios.Android controller support including Razer Kishi.Touch input response time optimisations.